

I don't currently have a dedicated testing box for Mac or Linux, which occasionally leads to some hiccups on those platforms, but I intend to get a firsthand test box for each OS once I get to phase four of development so I can ensure that all three platforms work smoothly. So far, development builds have already been tested on all three platforms. Rack 2 will be available on Windows, Mac, and Linux, and updates will be released for all three systems simultaneously. I worked with Unreal Engine back in college, and I almost went with that instead, but Unity's community and support pipeline are much more active right now, and my experience with Unreal's asset pipeline wasn't always pleasant.
Rack 2 f95 how to#
A tutorial will be posted explaining how to install Unity and use it to package up your custom assets once the game is closer to release. The Personal Edition is 100% free, it requires very little setup, and bundling your assets takes only a minute or two. In addition to characters, I also intend to make static laboratory equipment, decorations, and several toys importable - especially dildos, fleshlights, and clothing.Ī copy of Unity (Personal Edition) will be required in order to package up any custom assets you create. Anyone supporting the game on Patreon at the $10 tier and up will also receive source files for characters I've created, which can be used as a starting point for new characters. Character preferences and body type specifications can be edited using the game's built-in character customization tools or the text editor of your choice. I am doing all character modeling, rigging, and texture painting with Blender, and will release tutorials/explanations on the process once the game is closer to release. Custom character artwork for Rack 2 can be created using Blender, which is completely free. Like Rack 1, Rack 2 will allow you to load custom characters from anywhere, as long as they have been properly rigged and formatted to work with the game. Once you've perfected a chemical, you'll be able to merge its effects with other chemicals to create custom drugs, which can then be used in the lab or sold for profit. These compounds allow you to control almost every aspect of a test subject's appearance and behavior, like their physical features, their sexual preferences and fetishes, their personality and emotional traits, and their body's sexual functions.Ĭompounds may initially come with side effects that you'll need to isolate and refine away. Using these chemicals, you will unlock chemical compounds that can be delivered to your test subjects via direct dosage or exposure to sex toys and accessories that have been treated with the chemical. For instance, when a test subject is exposed to new and unfamiliar toys/fetishes, you will harvest a higher amount of felinium, or you can edge them over a very long session to earn a higher yield of equimine. The type of chemical you earn is determined by how you're interacting with the subject. After you've collected specimen from your test subjects, you will be able to process it into six different chemicals. One of the core progression mechanics of Rack 2 is a new chemical research system. You will also be able to design lab assistants to help you carry out your scientific duties, and bioengineered test subjects who happily exist for the sole purpose of extended research.
Rack 2 f95 generator#
In addition to your own playable character, the character generator will also be used to populate your clientele list with randomly generated characters. Your character's sexual preferences and personality traits.Your character's colors, patterns, and hair/fur styles.Your character's species, including individual control over head, hands, feet, tail, and wings, allowing for several degrees of hybridization.

